The Studio
WRIST & POCKET
Small screens. Real worlds.
Games and experiments for Wear OS. Meet a demanding virtual pet and explore a neon city, through actual project screenshots and development notes.
News & Updates
Developer Log
Feed Me, Loser! Devlog: Building the First Playable Pet Loop
A Feed Me, Loser! devlog about the first playable Wear OS pet loop, current game state, notifications, offline simula...
What Makes a Good Wear OS Game?
A practical look at smartwatch game design for Wear OS: short sessions, round screens, rotary input, battery limits, ...
Our Philosophy
Designed around the wrist
We explore what makes a small screen worth playing on: clear actions, short sessions and a character of its own.
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